September 7, 2012. Xbox 360. September 7, 2012. Microsoft Windows. October 16, 2012. Linux, OS X. September 11, 2013.

Sep 21, 2012  Mark of the Ninja is one of the best 2D games in recent history. This theme brings the stealthy action of this awesome side-scroller right into your browsing experience. With this ninja theme. Feb 04, 2013  Mark of the Ninja is a side-scrolling stealth action game from Klei Entertainment that combines fluid 2D animation with intense stealth gameplay. Observe your enemies from afar, manipulate them with your tools, and execute your plan with precision. But be careful.

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Nintendo Switch, Playstation 4, Xbox One. October 9, 2018,Mode(s)Mark of the Ninja is a developed by and published.

It was announced on February 28, 2012 and later released for the via on September 7, 2012. A version was released on October 16, 2012, later released for and on September 11, 2013. It follows the story of a nameless ninja in the present day, and features a themed conflict between ancient ninja tradition and modern technology. Cutscenes for the game are rendered in a animation style.The game received critical acclaim from reviewers. Aggregate scores for the game hold in the 90% range at website, and it received eight perfect scores from media outlets. Reviewers praised the game's visual and audio atmosphere, strong gameplay and new take on the stealth video game genre, while criticizing minor gameplay frustrations surrounding the control scheme and difficult puzzles.

Mark of the Ninja places a high emphasis on stealth. Here the player can see how much noise throwing an item will cause, as represented by the circle. Should an enemy be within range they may be alerted to the player character's presence.Mark of the Ninja consists of stealth-oriented 2D platforming. The character is required to sneak through a series of environments while staying out of sight of guards and performing silent assassinations.

Levels are divided into areas of light and darkness; the player character is visible to enemies in the former and invisible in the latter, though passing within a certain immediate distance of an enemy's face results in the player being spotted irrespective of lighting. Sounds such as running may also give away the player character's location and are represented visually by a rapidly expanding circle. Unusual for a platformer, Mark of the Ninja employs a mechanic, meaning that enemies which would be invisible to the character are also invisible to the player, though their sounds are represented on screen in the same manner as the player character's.By approaching enemies undetected, the player character is able to execute a 'one-hit' kill. To facilitate this, the player can extinguish light sources, hide behind objects and pass through narrow grates and shafts inaccessible to enemies. If detected, they must evade their enemies and remain out of sight for a set period of time, after which enemies will return to their original patrol routes and one-hit kills on them will once more be possible. Although fighting hand-to-hand with the goal of quickly disabling an enemy is possible, doing so risks being killed or disabled in turn, as well as alerting nearby enemies with a noisy scuffle. Enemies respond to their environment and one another; they will sound an alarm if they unambiguously spot the player character or find a body, which will alert all enemies in the area and prevent them from returning to their previous patrol routes.

If they hear a sound or get a glimpse of the player character they become suspicious, displaying a question mark over their head and actively searching for the player character until they are convinced he is not actually present. ^ Anderson, Nels (May 14, 2012). Penny Arcade Report. Retrieved September 7, 2012. Kietzmann, Ludwig (September 5, 2012). Retrieved September 7, 2012. ^ Hernandez, Patricia (September 7, 2012).

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Retrieved September 7, 2012.External links.