European frontReceptionOverall, No More Heroes has received positive reviews. The game received a 34/40 from Famitsu. GameSpot gave it an Editor's Choice Award, praising the unique story, gameplay, and sense of humor. X-Play gave the game 5 out of 5, citing 'exceptional writing, sharp satire, satisfying game progression, unique visual style, intuitive controls, and a catchy and distinctive soundtrack.'

X-Play also called it the third best game and best Wii game released in the first half of 2008. Cheat Code Central called the game 'a must-buy blast that out-shines all other third-party Wii titles to date.' GamePro magazine also praised No More Heroes with a Game of the Month Award and Editor's Choice award, saying 'The entries for the best new character of 2008 are closed here's your winner (Travis Touchdown)' and that the game 'easily ranks among the Wii's finest titles.' GameTrailers, although reviewing the game positively, found its open world to be somewhat limited, an assessment shared by IGN, who went even further, claiming it ground an otherwise exciting game to a dead halt.

NMH No More Heroes 2 Million Gunman boss battle on wii dolphin 4k.Well I guess he's still memorable. Jan 26, 2010  No More Heroes 2: Desperate Struggle is the second installment of Grasshopper Manufacture's surreal action series on the Nintendo Wii. Taking place three years after the original game's conclusion, the sequel streamlines many of that games features into a more tightly paced adventure.

Parasite eve 2 characters. Despite the mixed review, IGN awarded it 'Game of the Month' for January, calling it a 'must-play' despite its flaws. Game Informer gave it one of the lowest scores, stating that 'the repetition and lack of substance behind the flash' were part of the problems with the game.

Nintendo Power gave it a rating of 8 out of 10, stating that ' No More Heroes's zany charm and zest for excess go a long way to make up for its weaknesses and called it the 7th best Wii game.' In addition, Eurogamer has likened the game to 'a crazed, hilarious mash-up of Grand Theft Auto's structure, Metal Gear Solid's flamboyance, Dynasty Warriors' epic melees, Pac-Man's fruit power-ups and the menu of a posh Italian ice-cream parlour.' SalesFor the Japanese release, a poorly attended launch event for the game was held on December 6, 2007 at Akihabara's Sofmap Amusement featuring both Suda and Wada Yasuhiro signing copies of the games and giving away premiums. After 20 minutes passed without any purchases, a Famitsu reporter had a copy signed while others took photos.

No More Heroes sold approximately 10,000 copies on its first day of release in Japan.Suda expressed disappointment in the Japanese sales of the game, saying that only Nintendo is doing well in regard to the Wii's success because of its adoption by casual gamers. He later retracted his comment, saying his 'point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware, i.e. Gamers who are looking for a different genre to the products which have been successful on this platform thus far.' Outside of Japan, sales of the game have fared much better. In the United States, around 200,000 copies were been shipped, with about 100,000 copies selling in the first month, as opposed to just 40,000 copies being sold in Japan in its first three months. 160,000 copies were expected to be shipped for the European release.Shortly after No More Heroes' European release, publisher Rising Star Games raved about its sales, with manager Martin Defries proclaiming:“We are weeping with delight. Especially as sales should improve further with the TV campaign moving up a gear from tonight.

It is a verification of all the posturing and ambitious claims made these past months. I think a 'told you so' would be apt at some point. Thanks to Nintendo and the Wii console. Thanks to Mastertronic for their sales efforts and all our retail partners. Most of all thanks to Grasshopper for the greatest of products.”SequelIn a March 15, 2008 interview with, Suda51 revealed that beyond the Xbox 360 game in development by Grasshopper, he would be interested in producing No More Heroes 2 for the Wii, on the condition that the game sells enough to convince its publishers.

This has since been confirmed when the trailer for the game's sequel, was shown at the Tokyo Game Show in Chiba, Japan on October 9, 2008. Finally, the game was released in 2010.Cultural references Main article: Trivia. On March 15, 2008, during an interview with Computer and Video Games, Goichi Suda revealed that beyond the Xbox 360 game in development by Grasshopper, he would be interested in producing No More Heroes 2 for the Wii, on the condition that the game sells enough to convince its publishers.

He also revealed that a real-life anime adaption of Pure White Lover Bizarre Jelly would also possibly be produced in the future.External links. at IGN. at GamePro. at GameSpy. at GameStats. at GameTrailersNo More Heroes seriesGamesNo More Heroes Characters Locations SettlementsWeapons VehiclesSoundtracks.

Another change made that helps to make playing through NMH2 a much more focused and enjoyable experience is how you'll get around Santa Destroy. Unlike in the original, you'll never need to drive your fairly sluggishly controlled motorcycle from event to event, searching for your next mission or minigame. Instead, NMH2 gives you what basically looks like a Don's view (from Godfather 2) of Santa Destroy and a list of the available locations, minigames, and missions. All you have to do is select wherever you wish to go and you'll instantly be transported to your destination, keeping you in the action rather than breaking it up with aimless and wonky driving segments.The action itself even feels more refined this time around as well.

Hacking through enemies using various combos feels extremely fluid, and the targeting feature seems to work better than it did in the first title as well. I had very few instances when the game targeted the wrong enemy and had almost no problems reselecting targets when it did. The ability to carry all of your useable beam katanas with you wherever you go is also a welcomed addition, making it quite easy to switch to the best weapon for the job on the fly. Players are even treated to the ability to dual wield with a specific set of beam katanas, which not only looks awesome it makes chopping down foes easier and more devastating.There are even points in NMH2 when you'll be placed in control of characters other than Travis. You'll get the chance to play a small segment as Travis' brother Henry and two missions as Shinobu, one of his former assassin targets. Henry has the ability to dash and fire projectiles from his sword and Shinobu is the only character in the game that can jump, so these portions help to add a more varied gameplay experience.

While these segments are mostly fun, some of the jumping required in Shinobu's stages can get a tad on the frustrating side since it can be difficult to judge distance and jumping angles when you have so very little control over the camera. All in all, NMH2 is a much better game than its predecessor. Almost everything that detracted from the experience found in the original NMH has been addressed and is now vastly more enjoyable. Players are no longer taken out of the fun parts of the game to mindlessly repeat minigames in order to progress and aren't forced to drive around town to find their next dose of combat. Instead, NMH2 is more akin to a shot of gaming adrenaline, delivering over the top action, entertaining minigames, and an enjoyably absurd storyline and characters directly into your veins without delay. If you're a fan of the original NMH or are just looking for a great action title, you definitely need to play this game.ByAdam BrownCCC Staff Contributor.

Game Features:. Dual Beam Katanas- Massacre your enemies in all new ways with single and dual-wield beam katanas and an expanded combo system.

Gameplay

Epic Boss Battles- New video cutscenes introduce the fifty UAA assassins standing between Travis and the top spot. New Playable Characters- Take control of Shinobu with character-specific weapons, attacks, and combos. 8-bit Mini-games- Suda 51 brings even more 8-bit elements, mini-games, and throwbacks to old-school gaming. Travis Seeks Revenge- When an old friends is used against him, killing is the only way to find an answer.