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I've been thoroughly enjoying my bladbound magus. Currently still only at level 3, but have managed to get a fair amount of combat with the new blade. Also, as TribalLion can relate, Katana magus just feels right.

Some people know all of the rules to the Pathfinder Roleplaying Game. Spell combat, an ability granted to a magus at level one, allows her to. Dec 10, 2012  My only real complaints about the magus is that you prepares spells like a wizard, but with a bit of RP flair you can turn this in to something neat as well. Spells with somatic components can involve a special kata or stance to be properly formed, and your book could look more like a 'How to Sword' book than a spellbook.

And having it be bladebound just takes out any serious worry about finding the right magical sword through adventuring.And just a note: you can use any weapon to channel your spells through: I used my coat as an improvised weapon against a grey ooze, killing it with a channeled shocking grasp (the Magus' earliest, and best, friend). My magus just reached level 5. It is a bit slow to start, but now I can make my weapon keen for the doubled crit range.

He's a dex based build with dervish dance and working toward intensified spell(shocking grasp). It's a bladebound archetype because I thought it would be fun. I'm planning on quitting at lvl 11 and going deulist from there as it meshes well and I don't care about the loss of spells. He's fun to play.

You can piss your DM off and use arcane mark with spell strike every round. I generally save it for tough fights as we agreed it's probably not what paizo intended. It's the Magus' level 2 ability.Spellstrike (Su)At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell.

If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Spellstrike definitely does not let you make a free touch attack with your weapon.It lets you deliver the spell you have cast as part of a normal melee attack. And if your melee attack doesn't hit, the spell doesn't hit. Fortunately, touch-range spells aren't discharged with a missed attack, so it stays in your sword (or even your hand, if you get disarmed) until you do either land a hit or cast a different touch spell.Anyway, whatever you're doing with Arcane Mark is definitely not allowed by the rules as they are written. The key phrase in the rules of Spellstrike is ' Instead of the free melee touch attack normally allowed to deliver the spell.' I do like the idea of doing it anyway, though, with no benefit, just because it makes me think of Zorro slicing his 'Z' into the bad guys.

You're absolutely right about that. I'm not saying Spell Combat doesn't give you one extra melee attack, I'm pointing out that nothing in the rules for either Spellstrike or Spell Combat allows you to treat that attack as a touch attack. The enemy's armor bonus, shield bonus, and/or natural armor bonus is still applied to all of your attacks, and you take a -2 penalty on the attack rolls for all your other attacks that round, and you can't take a move action since you're required to make a full round action for this, but otherwise casting the Arcane Mark definitely gives you one extra chance to hit.It doesn't seem very broken to me, considering all of that. I don't have my books handy, but I found it on the 'In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.Some touch spells allow you to touch multiple targets as part of the spell.

You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.' Remember that Spell Combat is best used for buffing in the fray, but casting defensively must be avoided like the plague. Enlarge Person is great for that; boosts your damage, gives you reach. With reach, you can keep enemies at bay. I usually like to start with defensive buffs, and use Enlarge Person once enemies close on me. Then it's just a matter of how many spells I want to spend buffing/damaging in that fight.Also, remember your five-foot-steps.

Best magus spells pathfinder

You can attack, five foot step away, and cast a spell. You can cast a spell, five-foot-step to your enemy, and smack him. You can five-foot-step away, cast Enlarge Person, and smack your enemy from five feet away.That is the true strength of the Magus. I enjoy the magus I get to play. Faces of war book.

While I play a bladebound magus (which seems to be the norm) there is another magus in the game that plays a spelldancer, the elf only magus archetype.Make sure you completely understand the rules for Spell Combat and Spellstrike, as they can confuse some people. Make sure your DM knows these rules as well.My only real complaints about the magus is that you prepares spells like a wizard, but with a bit of RP flair you can turn this in to something neat as well. Spells with somatic components can involve a special kata or stance to be properly formed, and your book could look more like a 'How to Sword' book than a spellbook. Magical Lineage: Shocking Grasp coupled with Intensified Spell: Shocking Grasp becomes your bread and butter in the later levels.Have 'Illusion of Calm' and 'Shield' in your spell book as well, they're handy, along with Grease and Infernal Healing.Feat-wise, if you're going down the Black Blade route (I recommend) I'd pick up a scimitar, weapon finesse, dervish dance and weapon focus (scimitar).I know some people like to show you a level 20 build but go down this path and get a feel for what the group needs as well. I'm playing a Bladebound Magus (strength based, GM let me use a Bastard sword, rather than dex based).I'm there to be a gish-lite character but I've had to take a rank in Lore Warden because it turned out no-one made anyone with any real knowledge. Instead of wandering around and hoping people will just tell us, when I leveled up I invested in all the knowledge skills.