Mario Kart 7United States box coverDeveloper(s)Publisher(s)Platform(s)Release dateRetailDecember 1, 2011December 2, 2011December 3, 2011December 4, 2011May 31, 2012September 28, 2012September 28, 2012December 7, 2012Nintendo eShopOctober 4, 2012October 4, 2012October 18, 2012November 1, 2012Rating(s):- Everyone:- Three years and older:- All ages:- General:- All ages:- General audience:- Six years and olderMode(s)Single player, local multiplayer (up to 8 players), online multiplayerMedia. Mario Kart 7 is a racing game developed by and for the.

Bcmdl is an early version of the garage that serves as the background for the character/kart select screen.

It is the eleventh installment of the overall, the seventh in the main series (hence the game's title), and the third on a handheld console. This is the second (the first being ) installment in the Mario series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian. Additionally, it is the first Mario Kart game to be developed by more than one video game developer, namely Nintendo EAD and Retro Studios, and the second Mario Kart to have a different video game developer (not including the Mario Kart Arcade GP series), the first being Mario Kart: Super Circuit.The main new feature of this installment is the hang gliding and underwater driving, which allows racers to glide through the air and race in underwater sections of the new and old tracks. Customization is also introduced instead of racing in pre-made karts like previous titles. In the game, players are able to exchange data and play online in multiplayer mode. Players can also receive Ghost data via SpotPass and race against other player's Ghosts from around the world.

Nintendo stated that the game brings 'a bunch of new elements' to the Mario Kart series.Mario Kart 7 is the first to use the service as it offers the ability to create custom communities, which would then become one of the features of the service. Once Nintendo introduced retail games that could be downloaded via the Nintendo eShop, Mario Kart 7 was released in 2012 for the eShop, where it requires 635.38 MB (5,083 blocks) to download. One of the gameplay mechanics in Mario Kart 7 is racing in. By pressing, the player can activate the view and then the system to steer.Mario Kart 7 features the standard gameplay present in preceding games in the series, with the gameplay style being very close to that of. Players compete for gold trophies in the eight Grand Prix cups, consisting of four and four, a returning feature from and Mario Kart Wii. Along with Grand Prix, Time Trials and Battle Modes also return.

Time Trials have players race on tracks to set records, as well as race against their own or other racers' ghosts. Battle Mode features two different modes; Balloon Battle and Coin Runners, the latter returning from Mario Kart Wii. Players can set their own rules for Battle Mode, choosing CPU difficulty, which items will appear or team games. Online races and battles return, allowing up to 8 players to race or battle using the Nintendo Network online service. Players can also create custom communities, which can be accessed by other players via codes.Mario Kart 7 also has some new features. Players can now use hang-gliders to navigate through the air and propellers to drive underwater. In addition, players now assemble their own karts, rather than select preset karts as in previous games.

It is possible to select the kart's body, wheels, and glider, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. Mario Kart 7 returns to the traditional eight-driver race like in previous installments, instead of the total of twelve as seen in. It is also compatible with both SpotPass and StreetPass.In this new installment of the Mario Kart series, make a prominent return. Coins have not been featured in this way in the recent Mario Kart games since.

Coins are to be found along a race track, and can be underwater, on the road, or in the air. Collecting coins up to a maximum of ten slightly increases the player's top speed and, if enough are collected, will allow the player to unlock vehicle parts used for customization. The option to select classic Mario Kart tracks is also available again in this game.Similar to preceding games, an overall 'game ranking' of ★, ★★, or ★★★ is shown next to the player's nationality flag if the player has earned the designated ratings in all cups and in all classes.

The overall ranking can also be seen while participating at a Grand Prix. The game shows the overall ranking at the results of the last course before the overall results of the last cup being shown.Among other gameplay mechanics is the vehicle's behavior in the courses.

Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the. Players can tilt the either up or down to fall quickly or gently, respectively. Additionally, when driving underwater, the kart's handling, speed, and drifting can considerably change compared to when driving on land.This Mario Kart installment also introduces the option to race and battle in a first-person view.

This function allows the player to watch the race and battle from the character's perspective and can race by the system. In first-person view, the player can also see the vehicle's steering wheel in front of the character with an on it. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the, can be enabled or disabled by going to the Mario Kart Channel, going to the player's Mii icon on the bottom right, going to 'Settings', and lastly selecting 'Use' or 'Don't Use' when going to 'Gyro Sensor'.In a minor note, an extra track with beats is added to the course's music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc, and Mirror class.Motorbikes, which made their first appearance in Mario Kart Wii, do not return in the game. On the other hand, return, known as jump actions, and are now the sole way of obtaining a boost, known as Jump Boost, when the kart jumps because of a ramp or an element of the course.

The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in Mario Kart DS, the map doesn't display course hazards and obstacles. The Single Player version of VS mode from the other Mario Kart games and the mission mode from Mario Kart DS are also removed.Controls. /: Accelerate / (press and hold when the countdown shows 2 before the race starts).: Brake / Reverse / Drop from glider.: Steer / Auto.: / Manual Drift / Perform in midair. /: Use item.: Switch map view.: Pause / Resume.: Display HOME Menu.: First-Person View.: Steer / Auto Drift (First-person view only). (except up): Third-Person ViewModes Grand Prix.

The game's main option mode.As usual in the Mario Kart series, Mario Kart 7 has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes: 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents.

In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart's parts (by collecting coins in each race) or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class.A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode. It is similar to and, but racers who place below third get an extra point.

Also, 4th place is not a losing place, similar to, and (which has 12 racers). The game's cast.Mario Kart 7 includes 17 total drivers (eight starting drivers and nine unlockable drivers). Each driver is categorized into any of five weight classes: Feather being the lightest, followed by Light, Medium, Cruiser, and finally Heavy.

This is the only game in the main series to have as an unlockable character. The player's Mii never appears as a CPU driver, but Miis the player has obtained via StreetPass for this game's Mario Kart Channel can occasionally appear as a CPU driver during the standard Grand Prix mode.On a side note, all of the starting characters were the same as in but with in place of.

Medium.While this is Shy Guy's first appearance as a selectable playable character, players without a card using Download Play are restricted to an alternate colored Shy Guy. Unlocking criteria CharacterCriteriaDaisyWin 150cc Mushroom CupWarioWin 150cc Flower CupRosalinaWin 150cc Star CupMetal MarioWin 150cc Special CupShy GuyWin 150cc Shell CupHoney QueenWin 150cc Banana CupWigglerWin 150cc Leaf CupLakituWin 150cc Lightning CupMiiSuccessfully complete all cups in any classRival orderMuch like in, all playable characters have a rival order, the order CPU drivers finish at the end of the race. However, unlike in Super Mario Kart, it is more simplified, as two characters are set instead of single characters followed by another single character, etc.Each character's rivals will never change; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario. However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used.

That will make the default character a third rival that occasionally appears in the race. The only exception to this is Wario, who does not have a third rival due to both of his main rivals being starting characters.CharacterRivalsThird RivalNoneBody frameDepending on the character, the kart body that's chosen may appear bigger or smaller. This affects how big of a target that character's kart will be; for example, smaller body frames are harder to hit. The character's weight determines the body Frame size, Metal Mario being the only exception, as he's medium size despite being a heavy character.Body FrameSizeCharactersSmallMediumLargeBackground charactersThese characters appear in the background of certain stages and do not affect the racers in any way. (cameo as a statue)Hazards and obstaclesThese characters and features serve as hazards on tracks and can directly affect racers if hit.Characters and elementsCharacter/elementLocationDescriptionBanzai Bills are fired from a cannon near the starting straightaway of the track. They fly along the straight path in different positions based on where they were fired.

They disappear once they hit the road where the starting line is located.Barrels are scattered around the track and can be broken by players. Once broken, a, a, a, or a may fly out. In Time Trials, the barrels cannot be broken.Two Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out.Boards can be broken by players by racing into them.

There are two board shapes; Goomba shaped boards and bush shaped boards. Two bush shaped boards are located in off-road sections near the end of the track.Boulders fall from mountain tops and roll down the track, flipping over any racer that hits them. They are destroyed upon hitting walls.Bouncing Notes jump at regular intervals near the end of the track. Players can do jump actions off the ground when the Bouncing Notes land, however players can also be flattened if a Bouncing Note lands on them.

During the final lap, their bouncing is faster.Bumpers are located on the pinball table section of the track and will bump racers back when they collide with them. Pinballs will also ricochet off of bumpers.Burners appear within the airship of the track, moving back and forth along the track. Racers will spin out if they drive through the fire.Cars travel across the road of the entire track, causing players to flip over if hit. In Coconut Mall, cars are located in the parking lot and drive back and forth along the area.Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them.Chomps appear on the moon segment of the track, rolling around in circles.

Atlas game darkwood. I will put something here soon.Watch this space 17:19, 13 January 2010 (UTC)^ that is my main character, San Darkwood in his white Elite luxon armour. Other armours include Norn armour 16:33, 26 January 2010 (UTC)14:45, 18 June 2010 (UTC) got San Darkwood some deldrimor armour, now working towards getting Destroyer gloves.

Two Chomps also roll off of the craters on the surface, causing them to jump off of them and float in the air for a short time. Colliding with one will flip a racer over.Clampies appear in the first underwater segment of the track, opening and closing their mouths at regular intervals. Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out.Crates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process. Crates cannot be broken in Time Trial mode.The dinosaur appears near the track's center, occupying the bridge section after the cave and the ground below the bridge.

The dinosaur's feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur's head does not spin a racer out, rather blocks their path.The water from these Warp Pipes can cancel out the glide of any player that drives under it. The Warp Pipes themselves serve as an obstruction.Fish Bone appear near the track's beginning and swim through the first tunnel. Hitting one will simply bounce a racer back.Flippers appear at the pinball table section of the track, specifically at the bottom of the table. They hit any pinball back across the table and will hit racers if they get too close.Shy Guys fly about on carpets at the gliding section of the track. They will block any racer who collides with them.Frogoons hop across the track in the jungle section before the giant temple. Colliding with one will cause the racer to spin out.Goombas appear on various tracks.

They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track. If the player uses a to destroy the Goomba, a will spawn in its place.Icicles behave in an identical way to crates and barrels, slowing the player's vehicle speed upon impact. Items do not fly out of icicles when they break and icicles cannot be broken in Time Trial mode.Jars function identically to Barrels and Crates, stopping racers and letting a Banana, a Mushroom, a Green Shell, or a Star as they break.

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Some jars also move around the area and do not release items if hit, instead releasing a pit of snakes for aesthetic effect. Jars cannot be broken in Time Trial mode.Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out.Mountain Goats roam around the mountainous areas of the track, wiping out racers who collide with them.Oil slicks appear on various parts of the track, causing racers to spin out if they race over them.Penguins appear around the icy pond section of Rosalina's Ice World, on both the land and in the water. In both instances, players will simply bounce off of them if they collide with them.

On Sherbet Rink, Penguins roam around the track as a whole.Pinballs roll across various sections of the track, causing racers to flip over when hit. On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table.Pipes appear as stationary obstacles and are usually scattered on off road sections. Players will come to a complete stop if they collide with them.Piranha Plants will attempt to bite any racer that drives near them. In Music Park, they appear on either sides of the track and occasionally swap positions.

In Piranha Plant Slide, they are completely stationary and will turn back and forth regularly to attack racers.Puddles appear at the end of the track and function identically to oil slicks. They can be avoided by jumping over them.Rocky Wrenches pop out of the ground and will flip over racers who hit them.

Players can also do jump actions off of their manhole covers when they peak out from the ground.Screaming Pillars are completely stationary obstacles and will stop a racer if they collide with them. They occasionally let out screams that will push racers back if they are in range.Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out.Snowballs appear on DK Pass and function identically to Boulders or Pinballs.

They roll down the mountain and fall off the track, flipping over racers who collide with them.Snowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over.Several Stingbies fly around the battle stage, spinning out racers who hit them.Super Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which make the kart jump, allowing the driver to perform a jump action.Swoops appear in the cave section of the track, slowing racers down if they hit them.Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them.Tiki Goons move back and forth along the track, pausing at the track's edges before moving the other way.

Colliding with one will cause the player to spin out.Two trains follow an oval track around the center of the race track. Players will flip over if they hit the train or their carriages.Walking Trees walk around set paths at the end of the track. They function just like normal trees and will stop a racer completely when hit.Water Geysers appear in both the cave section and near the end of the track, erupting at regular intervals. Racers are flipped over if they hit an erupting geyser. Players can do jump actions off of geyser spouts if they are inactive.Vehicle partsMario Kart 7 introduces the option to personalize the player's vehicle before getting to the race.

The player can select the body, the tires, and the glider to build the desired kart. By collecting many from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use. It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts' combination, and the vehicle will work better in particular situations.Available partsThere are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1,190 kart combinations. The following is a list of all the avilable parts, using the American English names. If the kart has a different name in the British English version, the British name is put in parentheses under the American name. All kart parts are sorted based on how they're ordered in-game, starting with the standard parts.

The following notation is used:. = Changes color, depending on the character. = Changes color for, and. = Not used by male or gender-indeterminate CPU drivers. = Not used by CPU drivers, except for Miis obtained via StreetPass from this game's Mario Kart Channel, if they are equipped.Karts. (Parafoil)Unlocking criteriaThe only parts that are already unlocked are the kart, the tires, the, Bolt Buggy, Birthday Girl, Monster tires and Roller tires.

Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked. A combination consisting of,. Items For the probability of obtaining each item when an Item Box is opened in the various modes, see.Many classic items make a return in Mario Kart 7. The game introduces three new items – the, the, and the (the last two of which do not return in ).

The, and from Mario Kart Wii are absent from the game. The from Mario Kart 64, Double Dash!!, DS, and Wii is also absent, along with (which didn't appear in Mario Kart Wii).

Similar to its predecessors, players receive items by driving through an found on courses. When players drive through an Item Box, the Item Roulette will select an item. In addition to Item Boxes, can be found on the track.

Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. Also, unlike in its predecessor, the item warning sound will only play if a or a is approaching.One prominent change to the classic items is that the Spiny Shell now has been redesigned into a wingless form, similar to the one found in and having a new sound effect.

Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path. In addition, the explosion is noticeably less powerful compared to previous installments.Items found on tracks ImageNameDescriptionItem Boxes give players items.Players receive a small boost and an increase to their top speed.

A maximum of 10 can be carried at one time.Items received from Item Boxes ImageNameDescriptionPlayers that run over Bananas spin out.Gives the player three Bananas that trail behind the kart. They can then be dropped or thrown one by one.Travels in a straight line and bounces off walls. Knocks over the player it hits.Three Green Shells that protect the player from incoming attacks by rotating around its kart.

They can then be thrown one by one.Chases after the closest player in front of the player and knocks it over. Throwing it backwards will make it travel in a straight line, like a Green Shell.Three red shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one. CPU players can't get this item in Grand Prix and Battle modes, unless the item settings are set to Shells Only.Chases after the player in the lead, then explodes on it. It will also knock over anything that is on its path.After being thrown or dropped, it explodes after a moment or when a player comes too close, knocking over anything in its blast radius. It will also chase after players that comes by.Gives the player a speed boost.Same effect as the Mushroom. It can be used three times.Same effect as the Mushroom.

It can be used at will, but only for a moment after the first use.Transforms the player into a Bullet Bill, which rockets down the entire track at high speeds on auto-pilot for a time that is determined by the player's current position. The Bullet Bill is invincible and can knock over items, course hazards and other players, which makes them lose any item in their possession.Sprays ink on all the players ahead of the user and reduces their visibility. The ink will go away after a moment or when the player receives a boost from a Mushroom or a Boost Pad.Causes all players, except the user, to drop their item, shrink, and have their kart's top speed reduced for a moment, the effect being longer for the players that are leading the race. They can also get squashed by normal-sized players.The player obtains total invincibility for a moment and is able to knock over everything in its path including items, course obstacles and other players, making them lose their current item. In addition, the player receives a speed boost and the ability to drive off-road without losing any speed.New ItemAllows the player to throw fireballs that bounces off walls and cause other players to spin out of control on impact.

Up to three fireballs are allowed at a time per player, throwing a fourth one will make the oldest one disappear. If ten fireballs are used, this item wears off immediately.New ItemGives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.New ItemSurrounds the player with seven items that rotates around its kart.

The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can't get this item, unless only one type of item is chosen in Battle Mode.CoursesMario Kart 7 introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from Super Mario Kart, three from Mario Kart 64, one from Mario Kart: Super Circuit, two from the Mario Kart: Double Dash!!, four from Mario Kart DS, and four from Mario Kart Wii. It also features three new battle stages, and three Retro ones. Only the and, as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific, unlike past installments. A new feature of Mario Kart 7 is that three of the courses – Wuhu Loop, Maka Wuhu, and Rainbow Road – have three sections each, with each section counting as one lap. The following charts show the American English names of the tracks, with the British English names in italics.

Like in, the retro tracks' width have been shortened, except the DS retro courses, which have been widened.New coursesWuhu Island LoopPiranha Plant PipewayWario's GalleonCheep Cheep CapeMelody MotorwayKoopa CityAlpine PassWuhu Mountain LoopRetro coursesN64 Koopa Troopa BeachBattle stagesNew StagesRetro StagesHoneybee House. GhostsJust like in Mario Kart Wii, Mario Kart 7 has Normal Staff and Expert Staff Ghosts, which appear in the Time Trials game mode. After the update, Ver. 1.1 can be seen on the Online Multiplayer button.Mario Kart 7 is the first Nintendo 3DS game to use the system's ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in offline play, but are mandatory to play online. An SD Card is required to download the patches, however.Version 1.1 of May 15, 2012 (43 SD Card blocks) Resolved shortcut exploits for Wuhu Loop, Maka Wuhu, and GBA Bowser Castle 1 when playing online.

Does not affect offline play; the exploits remain in Single Player and Local Multiplayer, and Ghosts that used these exploits are unaffected.Starting on May 15, 2012, all players must download this update to access Online Multiplayer. Description NA VersionA New Dimension of Kart Racing! The newest installment of the fan-favorite Mario Kart™ franchise brings Mushroom Kingdom racing fun into glorious 3D. For the first time, drivers explore new competitive kart possibilities, such as soaring through the skies or plunging into the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new heights.

EU VersionMario Kart 7 brings Mushroom Kingdom racing fun into glorious 3D - and that's just the beginning, as new courses, strategic new abilities and cutomisable karts bring the racing excitement to new heights. Up to 8 players can enjoy local wireless races or race together online. Reception Critical receptionThe game has received generally positive reviews. As of December 12, 2013, Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed. GameRankings has an average score of 85.17% based on 50 reviews.

Critics generally praise the new glider and underwater mechanic that the game adds, but often cite how similarly it feels to past entries of the Mario Kart series.GameXplain has given the game's Multiplayer 4.5 stars out of 5, and Single-Player a 3.5 out of 5. Audrey Drake of IGN gave the game a 9.0/10. She criticized the character roster for being small and the potential of the Spiny Shell 'screwing up' the race, but she praised the innovation and the polish the game provides. Griffin McElroy of Joystiq gave it 4.5 stars out of 5. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as 'unavoidable race-ruining bullshit'. Adam Biessener of Gameinformer gave it an 8.5/10. He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes 'being a distraction rather than a destination'.

1up gave it a B- grade. Tom McShea of Gamespot gave it a 8/10. He remarked that the game has 'been the same as previous entries of the series, but the innovations have kept it fresh', while criticizing the online structure and lack of mission mode. Justin Towell on Gamesradar gave it a perfect 10/10. He praised the fanservice and how 'anyone can pick up and enjoy' the game. However, Jim Sterling of Destructoid rated the game a 5.0/10, criticizing how this game is 'practically the same as any other game in the Mario Kart series'.

He ended it with, 'Mario Kart is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it'. ReviewsReleaseReviewer, PublicationScoreCommentNintendo 3DSAudrey Drake,9/10' Overall Mario Kart 7 is a well-polished experience that fans of the kart-racing genre - or of the Mushroom Kingdom - should not hesitate to pick up.' Nintendo 3DSMarc Camron,9/10' Mario and pals return to get their race on. Featuring great graphics, amazing tracks and some hilarious new power-ups, the game shows that the series is a long way away from running its course.' Nintendo 3DSNeal Ronaghan,8.5/10' Mario Kart 7 isn’t a huge leap forward for the series.

Instead, it’s another damn fine iteration in a proven series. You’ll still be upset when you’re “Mario Karted” by a blue shell followed up by a red shell and a bomb, but the winning online play and gameplay polish make Mario Kart 7 a must-have for all 3DS owners.' Nintendo 3DSGriffin McElroy,4.5/5' Mario Kart 7 is an exquisitely polished game with few flaws.' Nintendo 3DSAdam Biessener,8/10' Mario Kart 7 isn’t 100 percent golden, nor is it going to make believers out of anyone who wrote off the series years ago. Taken on the whole, though, this is one of the best entries in the series.

As a fan, I’m thoroughly pleased.' Nintendo 3DSJustin Towell,5/5' Mario Kart 7 is THE game the 3DS has been in dire need of. Sadly, it raises the bar so high for almost everything else, most 3DS games don't even look like they belong on the same system.

Nintendo 3DSJim Sterling,5/10' Mario Kart 7 is as derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.'

AggregatorsCompilerPlatform / ScoreMetacriticGameRankings. Metacritic. Retrieved December 12, 2013.

GameRankings. Retrieved December 12, 2013. Drake, Audrey (Nov 29, 2011) IGN. Retrieved December 11, 2013. McElroy, Griffin (November 29th 2011) Joystiq.

Retrieved December 11, 2013. Biessener, Adam (November 29, 2011) GameInformer. Retrieved December 11, 2013. Gamespot. (broken link). Towelle, Justin (July 2, 2012) GamesRadar. Retrieved December 11, 2013.

Sterling, Jim (November 29, 2011) Destructoid. Retrieved December 11, 2013.External links.