This article needs to be updated. Please update this article to reflect recent events or newly available information. ( May 2018)Jagged Alliance,Madlab Software (1994–1996)(1999–2000)I-Deal Games (2004)(2012)Cliffhanger Productions (2013, 2015)Full Control (2014)Cliffhanger Productions (2018)(1994–1996)(1999)(2000)(2004)(2012)(2012)(2013)(2014–Present)Platform(s),First release1995Latest releaseJagged Alliance: RageFall 2018Jagged Alliance is a series of. The first games in the series were released for. From on, the games were developed using for native Windows operation.

Jagged Alliance 3 for PC game reviews & Metacritic score: Strategy First will be publishing a new title in the Jagged Alliance series.

Jagged Alliance 2 was also released for Linux and is available on and on for Windows. Contents.Overview The Jagged Alliance games center on strategically controlling squads, on and off the field, who complete various missions such as freeing countries from oppressive. The games feature a mix of battle simulation, (eXplore, eXpand, eXploit, and eXterminate) elements and.Humour via spoken character comments is a trademark of the series.

The personalities of the individual mercenaries range from mildly eccentric to disturbed. This contrasts the games' setting which is otherwise closely linked to such subjects as and.Each mercenary is an individual with their own traits. Part of the strategy was the player's freedom to select a multi-faceted team to win the game in different ways. Not all teams would work; for example, Ivan and his nephew Igor, who work well together, are hated by Steroid, the bodybuilder.

'Buns', a Danish markswoman, hates 'Fox', a with centerfold looks. In contrast, 'Fox' loves working with 'Grizzly,' on whom she has something of a crush.The mercenaries may be out on various assignments, determined randomly, so that the available pool of characters is never the same for each game.The player has to maintain a level of reputation in the Jagged Alliance games. If the player gets their troops killed often, regularly hires and dismisses members or generally is insensitive (such as not paying for deceased merc body shipments back home), their reputation will lower. Bad player's reputation affects all mercenaries. Mercs may demand a significant pay raise to consider working for the player.

Hired mercenaries may quit unless the player discreetly pays them a bonus. And only desperate-for-work mercs will agree to work for really notorious players.Intellectual property The (IP) for Jagged Alliance has been exchanged between many companies. The series and IP were created by Mad Labs Software, who later became a part of the publisher for the first game, along with a transfer of IP. The second game, Jagged Alliance 2, was also started by Sir-Tech. When Sir-Tech's publishing arm went bankrupt, the game rights were transferred to its development house Sir-Tech Canada and published. By the time Jagged Alliance 2: Unfinished Business was released, Sir-Tech's publishing arm was out of business and the game was released. Subsequently TalonSoft went bankrupt.

At the moment owns the IP and has published Jagged Alliance: Wildfire. Strategy First made several attempts to extend the series with Jagged Alliance 3D and Jagged Alliance 3, both of which never saw the light of day. Strategy First was acquired by Silverstar Holdings, which then ran into financial problems and was delisted. It is unclear what effect this will have on future games using the Jagged Alliance IP, though in the final SEC filing before being delisted Silverstar stated that it had reached a settlement of some issues with Russia-based: 'Akella and 3A Entertainment have the option to acquire certain intellectual property rights for the Jagged Alliance and Disciples franchises for an additional $100,000'.The first Jagged Alliance game was developed by MadLab Software, Montreal. Qc, the following three games were developed by Sir-Tech Development based in Ottawa, Ontario. Ian Currie, Shaun Lyng and Linda Currie were the lead designers on the Jagged Alliance series.

MadLab was absorbed by Sir-Tech Canada but the company shut down in late 2003. Games in the series Release timeline 1995Jagged Alliance1996Jagged Alliance: Deadly Games99Jagged Alliance 22000Jagged Alliance 2: Unfinished Business20012002Jagged Alliance 2: Gold Pack20032004Jagged Alliance 2: WildfireJagged Alliance DS12Jagged Alliance OnlineJagged Alliance: Back in ActionJagged Alliance: Crossfire2013Jagged Alliance: FlashbackJagged Alliance: RageJagged Alliance. The for Jagged Alliance: Deadly Games, showing the player's bordering the playing field. In Jagged Alliance 2, the mercs are lined up along the bottom.Released in 1995 for, this first game of the series tasks the player with freeing the fictional island of Metavira from the greedy Santino. The player must recruit mercenaries as they explore, capture, and hold new territory. The natives harvest the valuable trees from which a revolutionary can be extracted; a result of the island having been used as a ground in 1952.

The more trees the player holds, the more income they make. Income can be used to hire native guards and hire more mercenaries to take the offensive and clear more sectors of enemies.This game features a top-down perspective of the game field for battles, with character portraits framing the view on the left and right sides. A separate map view shows the entire country broken up into distinct conquerable sectors.Jagged Alliance: Deadly Games. Main article:This game was released in 1999 for Windows and was later to. The mission of this second official game of the series is to free the country of Arulco from its evil dictator Queen Deidranna. Deidranna married the democratically elected King of Arulco, then launched a eight years ago, deposing her husband and taking power for herself. The player is 'hired' by the exiled king, Enrico Chivaldori, to free his homeland of Deidranna's dictatorial regime.Gameplay is similar to the original grand style of Jagged Alliance, but features higher-resolution graphics and an pseudo-3D view of the battleground.

The terrain has two height levels (ground and rooftops) for player / enemy and a basic physics engine for thrown objects and ballistics. It also features 'destructible terrain' in that players are able to blow open walls and buildings with explosives. The game also takes place across diverse and rather imaginative locations, including a multi-level prison facility, a school, a hospital, (SAM) sites, a and a junkyard.The weapons arsenal has grown considerably to include a variety of weapons based on real-life counterparts (such as, ) and also fictional weapons like an auto firing rocket rifle.

There are some more role-playing elements like specialty professions and the possibility to create a custom mercenary as well.Mercs can talk to one another during missions, usually spouting one-liners and other comments to each other.JA2 has been extensively modded by fans of the series. Most notable include, but are not limited to: v1.13, Urban Chaos, Deidranna Lives, Renegade Republic. And JA2-Stracciatella. Jagged Alliance 2: Unfinished Business Jagged Alliance 2: Unfinished Business, alternatively known as Jagged Alliance 2.5 is a short, mission-based sequel released by in 2000.

This release adds some tweaks to the combat engine, as well as a scenario editor, yet the gameplay remain largely unchanged. It allows importing of the character created for JA2 with his or her final stats, improved stats of other mercenaries will then be imported too.A new plot is introduced in Unfinished Business. The original owners of Arulco's lucrative mines have returned and established a missile base in the nearby country of Tracona, demanding the mines are returned to them. They destroy Arulco's now-empty Tixa prison as an example of what happens if their demands are not met.

The player must put a team of mercenaries together to infiltrate Tracona and disable the missile base.Jagged Alliance 2: Gold Pack Jagged Alliance 2: Gold Pack was published by Strategy First on August 6, 2002 and adds the improvements of Unfinished Business to the final release of Jagged Alliance 2. Unfinished Business and a scenario editor are also included in the package.Gold Pack introduces notable changes to the difficulty setting. The player choosing an advanced difficulty level may also decide to make the player turns timed and whether to disallow saving during combat, as opposed to the original Jagged Alliance 2, which set these settings automatically. Jagged Alliance 2: Wildfire Jagged Alliance 2: Wildfire, version 5, was programmed by and published by in 2004 as an official. The game's was also published in the package, albeit under.

The project had started as a hobby add-on by Serge 'WildFire' Popoff, who decided to make it commercial since version 4.Compared to the original Jagged Alliance 2, Wildfire 5 has not altered the game engine or controls and can be considered a mod. The focus was instead directed into designing revamped environments, new items and stronger enemies.

This presents players with a more challenging campaign, however the goals and progression remain the same. In terms of gameplay features, the game remains almost unchanged.Soon after release, i-Deal Games terminated relations with Strategy First stating '.SF fulfilled none of it's obligation of contract and paid no single cent to i-Deal Games.' Consequently, WF5 remains largely unpatched, only minor hotfixes were published. I-Deal Games also stated that buggy version were released by Strategy First.After the falling out with Strategy First, i-Deal Games developed another version of Wildfire, identified as 'version 6', with Zuxxez Entertainment (now TopWare Interactive AG) as distributor.WF6 contains changed, a tweaked graphics engine that allows for a higher resolution, introduces new mercenaries and increases squad size from 6 to 10. It can be patched up to version 6.04 (for English version), up to 6.06 (for German version), or up to 6.08 (for Russian version).WF5 can not be upgraded to WF6 and patches for WF6 can not be applied. See for further details.Jagged Alliance Online and bitComposer Games announced at 2010 that a new title, Jagged Alliance Online, a tactical was in development and due for a 2012 release.The MMO offers the usual Jagged Alliance game mechanics, a mix of turn-based combat and real-time action. From a 3D isometric perspective, each player controls and maintains a group of mercenaries and is tasked to use their abilities to complete missions and collect money and build reputation.

To succeed, players are required to train and equip their mercenaries with better weapons and tools. Players can also help each other working together to complete battlegrounds and there are also battles. Players operate from a Headquarters which can be built up and improved upon. From here players can send their mercenaries on over 100 missions around the globe. Although the game is free, there is additional single player content that needs to be purchased, which can be done so online.Jagged Alliance Online was developed by Cliffhanger Productions using and features full.

In July 2013 a free-to-download version was made available on the marketplace. Jagged Alliance: Back in Action On August 20, 2010, bitComposer Games announced Jagged Alliance: Back in Action, a full-scale of. It was originally titled Jagged Alliance: Reloaded. The game was demonstrated at 2011 and released on February 9, 2012.The stated goal of the remake was to improve the original game concept as well as the visual weaknesses of the original.

The story and content are noticeably different from the original as well, with key strategic elements such as boardable vehicles and training of militia removed. Mercenaries are easier to train and permanently hired for a one-time fee rather than the time-based pay of the original. Conversation trees with NPCs have been replaced with linear 'talk or stop talking' dialogue. Humorous cut-scenes featuring the exploits of the Queen have also been removed.Jagged Alliance: Back in Action features then-modern 3D graphics in an perspective.

The user interface was completely redesigned and includes a new detailed tutorial that helps new players to learn how to play the game properly. The new real time 'Plan & Go' system optionally removes the classic Jagged Alliance staple of turn based gameplay. It also initially removed the, making the tactical element of the game simpler and faster to play as it was unnecessary for the player to prepare for enemy surprise attacks or ambushes with all enemies immediately visible. A fog of war system was added to the game post-release called tactical mode, which requires mercenaries to acquire a on an enemy for them to become visible. The developers estimate that the remake will take players around 70 hours to complete.The critical reception was mixed at best, with armchairempire.com saying ' Jagged Alliance: Back In Action is, and probably will for many years hence be, the definitive textbook example of how to mess up by the numbers when attempting to 'relaunch' a classic franchise'. Even Finnish magazine, in one of the most positive reviews internationally, stated ' Back in Action is not a bad game, but pales in comparison to its father'. Shades of Red The first pack Shades of Red was released for Jagged Alliance: Back in Action on May 18, 2012.

Point Blank The second pack Point Blank was released for Jagged Alliance: Back in Action on June 14, 2012. Jagged Alliance: Crossfire On June 13, 2012, bitComposer Games and Kalypso announced the first add-on to Jagged Alliance: Back in Action. The standalone add-on, Jagged Alliance: Crossfire adds new mercenaries, new environments and new weapons.The setting of Crossfire takes place shortly after the events of at Khaanpa, a small micronation located somewhere in the volatile Asia region. A huge temple has been uncovered and with it a large vein of ore. This triggers a destructive religious conflict funded by the resources which had led to the deaths of many innocent people caught in crossfire, as the leader of the Jenitenn Cult profits from the disaster through humanitarian aid. The is unwilling to send s in a possible chance to fail in peacekeeping efforts and the ambassador of Khaanpa sends AIM to defuse the threat.

This section needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( October 2015) In April 2013, Full Control, a Denmark-based game studio, launched a campaign to fund Jagged Alliance: Flashback. The Kickstarter campaign was successful on May 23, 2013, resulting in the game being fully funded including its firsts stretch goal. The game was released on October 21, 2014.Upon release Jagged Alliance: Flashback received mostly negative reviews from both critics and players alike and, as a result of poor sales, the developers of Full Control announced that they would no longer be providing support for the game.

Full Control went out of business shortly afterwards due to financial difficulties.Jagged Alliance: Rage Jagged Alliance: Rage is set 20 years after the first Jagged Alliance (1995). The game is being developed by Cliffhanger Productions and published by HandyGames with a December 6, 2018 release.Film In March 2007, Strategy First announced that they had penned a deal for the creation of a film based upon the Jagged Alliance property. The movie license was acquired by Los Angeles-based. Board game In 20 October 2017, Underground Games announced a board game based on the franchise. The game was originally planned for a 2018 release but this was delayed to 2019.Digital distribution On July 6, 2006 Jagged Alliance 2 was made available to buy via the distribution service. It is also available via download from.Jagged Alliance 2 Wildfire (v5) was distributed electronically by StrategyFirst.

Jagged Alliance 2 Wildfire (v6) was distributed electronically by.Two versions of the same game ( Wildfire) exist due to the game's publisher Strategy First, Inc. Falling out after a disagreement with the game's developer, I-Deal Games Studios concerning expenses. Retrieved 2010-02-01. (PDF). Retrieved May 15, 2018.

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